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Yuri is a fictional character and one of the antagonists in the real-time strategy computer game Command & Conquer: Red Alert 2 and its expansion, Yuri's Revenge, portrayed by the actor Udo Kier. He is a powerful telepath and the chief advisor to Premier Romanov (his role is initially similar to Kane's role in the original Red Alert). Yuri has the Hebrew letters "resh", "vav" and "yod" tattooed on his forehead. This is possibly a resemblance to the name "Yuri" with a missing letter, making it "Yur" instead. However, at the end of the Soviet Campaign in Yuri's Revenge he retreats to a family castle in Transylvania, Romania. His origin remains unclear.
Contents
History
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Yuri was a member of a group of telepaths gathered by Premier Joseph Stalin. The group underwent training that allowed each member to engage in mind control, and was used by Stalin to achieve political goals. Yuri's history prior to his participation in said group, as well as the fate of the other telepaths, remains unknown. Presumably, they formed the backbone of the Psychic Corps headed by Yuri by the time of Red Alert 2.
While Yuri does not explicitly appear in the original Red Alert, there is a possible early appearance in the expansion pack Aftermath. In the expansion games are missions in which the Soviets construct attack submarines (possibly the forerunners of Yuri's "Boomer" submarines, though more likely the Typhoon Attack Subs that featured in Red Alert 2), and various other early technologies seen in Red Alert 2. Additionally, in the expansion are the missions "Situation Critical", in which a renegade Soviet faction steals bio-weapons for use against the Allies, in much the same way as Yuri's renegade army steals from Romanov's military, and the mission "Brothers in arms", in which the Molotov brothers, one of whom is explicitly named as "Yuri", are found to be conducting secret armaments deals with the Alliance. This may or may not be the Yuri of the later games. After the events of the first game, Yuri worked his way up until he became the adviser to Soviet Premier Romanov.
According to former C&C designer Adam Isgreen, Yuri was originally intended to be an acolyte of Kane's, who was "sucked into a chrono-vortex that was created by a Chronosphere that GDI inadvertently activated" [1] at some point in Westwood Studio's version of C&C3. This would then have created the alternate universe comprising the events of Red Alert 2.
Abilities
Yuri is capable of exerting immense psychic control over his targets, but this only seems to be possible due to his array of bizarre machinery and personal augmentations, which he can use to influence individuals across the globe. Yuri himself appears to have been cybernetically enhanced, and his shaved head is fitted with what is apparently a surgically-attached mechanism to his cerebral cortex to enhance his personal psychic skills. The mechanism consists of a metal band stretching across the top of his skull from ear to ear, with another metal band around the back of his neck. These two bands are connected by six black cables, which appear to have an important function; the final cutscene of the Allied missions in Yuri's Revenge reveals that the Allies have removed the cables, and Yuri is no longer capable of projecting psychic control over others, though it may be possible that it is because of his chamber or special headgear on the guards.
Yuri is capable of influencing select individuals across the globe by using a modified telephone, consisting of a standard rotary phone handpiece with a spiral transmitter attached to the earpiece. Strangely, the handset is not attached to anything by a wire, yet Yuri is still able to use the instrument. In Red Alert 2, Yuri first uses the machine to phone the commander of an American ICBM base during the Soviet invasion, psychically controlling him to ensure that the hatch doesn't open when the missiles launch. He is later seen using the phone to control General Vladimir, who falls under Yuri's psychic control despite not having an earpiece or using a phoneline at the time. In Red Alert 2:Yuri's Revenge, Yuri uses the same telephone to contact Lt. Eva, learning of the secret meeting of world leaders being held in London.
In Red Alert 2, it is revealed that Yuri has at his disposal several machines which are capable of independently relaying psychic energy. The Psychic Beacon is a large machine capable of mind-controlling people within a considerable range, including the entire garrison of New York City. The Psychic Amplifier is a much larger device capable of mind-controlling an entire continent, but is destroyed by the Allies in Chicago while still under construction. In Yuri's Revenge, Yuri has at his disposal more psychic machinery, including Psychic Radar (available to the Soviets in Red Alert 2 as the "Psychic Sensor") and Psychic Dominators, but he rarely uses Beacons or Amplifiers (with the exception of two missions in the Soviet campaign). In Red Alert 2: Yuri's Revenge, he planned to use Psychic Dominators in his bid for world domination.
Game unit
Although Yuri does not appear in any of the campaigns, there are two units bearing his name, one being the Yuri Prime which is the original Yuri, who is a stronger version of the regular Yuri Clones.
Red Alert 2
In Red Alert 2 skirmish and multiplayer modes, the Soviet side trains Yuris instead of the Psi Corps troopers found in the campaign, although the two are functionally identical - they both mind control enemy units and can unleash a psychic blast that kills both friendly and enemy infantry within a short radius of the telepath.
Also, if a Soviet player manages to get a spy into the Battle Lab of an enemy Soviet player, he gains access to a hero Yuri Prime unit. The latter differs from the clone units, such as he can explore land terrain though levitation (unlike the clone units), can mind control enemy units from a much longer range than the "standard" Yuris, and his psychic blast has a greater radius. However, it is not specified whether this is the original Yuri. There is also another Yuri like unit known as the Psychic Commando, which can also mind control one enemy unit at a time, and destroy buildings with C4 charges; he is available to the Allies upon infiltration of the Soviet Battle Lab with a Spy.
[edit] Yuri's Revenge
Yuri Prime surrounded by several Yuri Clones.
In Yuri's Revenge, Yuri's army fields a large number of Yuri Clones identical to the Yuris from Red Alert 2 but cheaper.
In skirmish and multiplayer modes, the Yuri player can train the Yuri Prime hero unit. Only one can be produced, however if the player has built cloning vats, a clone will be made, giving the player two Yuri Prime units. He can mind control both enemy units and buildings and rides a hover platform that allows him to cross water. Also, the psychic blast of Yuri Prime has a greater radius and does not harm friendly infantry. He cannot be run over by vehicles, except the Allied "Battle Fortress", a large tank-like vehicle that can be garrisoned by several soldiers which has the ability to crush any of the heroes beneath its treads.
Role
Red Alert 2
Yuri plays a key part in both the preparation and execution of the Soviet invasion of the U.S., using his mind-control technology to prevent nuclear retaliation, and later to turn the American population into mindless slaves via giant Psychic Beacons.
In the Soviet campaign, Yuri initially serves as an advisor to Premier Romanov and the commander of the Psychic Corps of the Soviet Army. The Premier favors General Vladimir, whom Yuri sees as incompetent. Yuri uses his influence on Romanov to give the command over important battles to the player. As the war progresses successfully, Yuri replaces Romanov as supreme commander of the Soviet army, eventually removing the latter from office completely, claiming the Premier has "fallen ill". Vladimir accuses him of treason. After ignoring Vladimir's accusations for a while, Yuri claims that Romanov has been murdered by Vladimir and declares him a non-person. When Vladimir is captured (never to be seen again), Yuri sends members of his "psi corps" to mind control the American President. When the mission is successful, Yuri realizes the commander he himself so advocated to advance has become too powerful within the army. He then invites the player to come to Moscow, to "personally thank" him for their services. Simultaneously, a video recording made by Romanov prior to his death reveals that Yuri was actually the mastermind behind his death, controlling him and then disposing of him. The player then destroys the Kremlin, trapping Yuri under the debris. The Soviets then capture Yuri's files to locate the last remaining Allied Base. At the end of the Soviet campaign, a human brain is shown floating in a jar, and Yuri's voice whispers that he would have liked to have read the player's mind, and that "he may still have a chance".
In the Allied campaign, after a brief appearance in a mission briefing, he is nowhere to be seen. It's assumed that he is gathering his forces and is in San Francisco, setting up the Psychic Dominator as seen in the beginning of Yuri's Revenge.
Yuri's Revenge
In the expansion pack Yuri's Revenge, the Allies have won. Yuri returns and serves as the main villain in both campaigns. Yuri then resurfaces with an army of his own and a plot to take over the world with mind-controlling Psychic Dominators affecting nearly every country. Yuri personally announces the activation of this network to President Dugan. The latter orders an airstrike on the nearest Dominator, damaging its power generator and saving the San Francisco area and his command center from falling under Yuri's control. However, the majority of humanity succumbs to Yuri's dominance permanently. The Allies and Soviets both take up arms against Yuri, using the Allied-built time machine to travel back in time and stop Yuri from carrying out his plan.
In the Soviet campaign, the Soviets change the outcome of the previous war in their favor by destroying Albert Einstein's laboratory and Chronosphere and gain control of the Allied armies (The player plays the opposing side of an Allied mission from Red Alert 2, in which the player had to defend the lab and Chronosphere. Hence, the mission's name "Operation Deja Vu"). Shortly after, Yuri's forces intercept Premier Romanov's plane, and attempt to capture him when the latter survives the crash. The attempt fails. Yuri constructs a massive fleet of Boomer submarines to take out the world's major cities. When the fleet is sunk, Yuri launches a space mission towards the Moon. Soviet troops follow this mission and destroy Yuri's new Moon base. Eventually, Soviet and Allied armies defeat Yuri in his family castle in Transylvania but manages to escape using the time machine captured in the beginning of the campaign. However Lt. Zofia and the commander find out about Yuri's plan and force the time machine to malfunction, sending him in the prehistoric era where he is killed by a T-Rex.
In the Allied campaign, Yuri captures Hollywood and starts "recycling" its population in Grinders to fuel his war effort. Movie stars, such as "Flint Westwood", "Arnie Frankenfurter", and Sammy Stallion" aid the Allies in foiling this plot. Yuri then turns his attention to Seattle and "Massivesoft", using the company's R&D teams to advance his genetic research (which later manifests in a mutation inducing device), as well as blackmailing its owner for money. Yuri also threatens the city with a nuclear missile, but the Allies push his forces out using a weather-control machine. Next, professor Albert Einstein is kidnapped at Yuri's orders. The former's expertise is used to try and accelerate the construction of Yuri's global network of Psychic Dominators, but Einstein sabotages the one he is assigned to in Egypt and is later rescued by Tanya Adams. Yuri launches a cloning operation in Australia, attempting to replace the world's leaders with clones. When this fails, he mind controls Lt. Eva Lee into revealing the secret location of a convention where the aforementioned leaders gather to sign a military cooperation treaty between the Allies and Soviets. A direct assault on the London Houses of Parliament ensues. After the assault fails, Yuri is tracked down by Lt. Eva, allowing the Allies to finally destroy the last Psychic Dominator and capture him in Antarctica.
Downfall
A Tyrannosaurus attacking Yuri's time machine.
In the Soviet campaign, Yuri, unharmed by the Soviet attack on his lair, attempts to escape into the past using the time machine he captured in San Francisco, stating that time was his 'to command and conquer'. However, Lt. Zofia drains the power reserves into the time machine, resulting in a similar effect the Soviets faced when first experimenting with the time machine. The result is that Yuri is trapped in the Cretaceous period for good, where the time machine is attacked by a T. rex. It is to be presumed that the bewildered and frightened Yuri is subsequently devoured off-screen.
In the Allied campaign, the Allies capture Yuri in Antarctica and haul him to prison. There he is put inside Doctor Einstein's latest invention, the Psychic Isolation Chamber, which is used to strip Yuri of his mind control abilities, guarded by security personnel with headsets that block psychic transmission. There, it is assumed Yuri remains in prison for the rest of his life. As General Carville put it: "He won't be able to mind control a fly."
Return?
While it was heavily rumoured that he would return in Red Alert 3 Uprising the booster pack to the the third installment it appears that despite his huge fan base (he is often compared to Kane from the Tiberian universe in popularity)it will not be so. EALA hasn't to this date informed the public whu he will not appear in the recent titles to date. It can be assumed perhaps that this coy nature may be used to bring fans in and keep them updated or that, perhaps in a slight chance, that one day he will return although it may not be for sometime.
Command & Conquer: Yuri's Revenge is an expansion pack to Command & Conquer: Red Alert 2 developed by Westwood Studios. The game was released in North America on October 10, 2001[1] by EA Games. The game is centered around the idea of a shadowy ex-Soviet figure named Yuri having established a secret army of his own and posing a threat to the free-will of the world.
Though darker than Red Alert 2, it's still much more lighthearted than the rest of the Command and Conquer series.
Plot
In Command and Conquer: Yuri's Revenge, the story starts off assuming the Allies won in Red Alert 2. The plot is based around Yuri coming out of hiding to take over the world by using his Psychic Dominators, devices with the power to mind-control everyone in the world, to mind-control the entire populous.[2]
The game begins with a briefing in the White House, which Yuri interrupts and tells the American President Michael Dugan that he has a network of Psychic Dominators around the world, which he plans to use to mind control the entire planet. One of Yuri's Psychic Dominators is on Alcatraz Island in San Francisco and activates it at the end of the briefing, and the President immediately calls in an airstrike on the device. But all the attacking aircraft are shot down, although one crashes into the nuclear reactor on the island, causing the device to lose power and to not function.[3] Despite this, Yuri activates his other two Psychic Dominators around the world and the majority of the planet quickly succumbs to Yuri's mind-control.
Allies
The Allied story begins with the player being sent to San Francisco to protect Albert Einsteins Time Machine, which the Allies plan to use to go back in time and prevent Yuris Psychic Dominators, devices with the power to mind-control everyone in the world, from ever coming online. But the Time Machine does not have enough power to operate, so the player must capture power plants in the city. Once enough power plants have been captured, the player successfully go back in time, but arrives at the time that Soviet forces are first invading San Francisco. Despite this, the Allies repulse the Soviet invasion and destroy the Psychic Dominator on Alcatraz Island. With this surprising victory, the plans of both the Soviets and Yuri are thrown into disarray and both factions are shocked.
The Commander then goes to Los Angeles, which has fallen under Yuris control. Allied intelligence has revealed that Yuri has not only mind-controlled most of the population but also has built several Grinders, which are structures that can break down any substance into its raw materials to fund Yuris war effort. The Grinders and the rest of Yuris forces in the city are destroyed and Los Angeles is freed. With this vital loss, Yuri is forced to look for a new source of income and finds the chairman of the Massivesoft Corporation (parodies of Bill Gates and the Microsoft Corporation, respectively) in Seattle. After receiving a plea from the CEO, General Carville, who is still alive in this alternate timeline, orders the player to Seattle. The nuclear missile silo in the city is quickly destroyed and the Massivesoft Campus is liberated. No longer being forced to fund Yuris war effort, the CEO of the Massivesoft Corporation makes a healthy donation to the Allied war effort as thanks.
In the midst of these great victories, Yuri has captured Professor Albert Einstein and is forcing him to work on the Psychic Dominator at a base near the Great Pyramid (although Lieutenant Eva Lee calls the Great Pyramid the Large Pyramid while briefing the player) so it can come online sooner. The Commander quickly goes to Egypt and frees Einstein before destroying Yuris Psychic Dominator and base there. Now in a very desperate situation, Yuri plans to kidnap several world leaders and replace them with mindless clones loyal to Yuri. By orders from General Carville, the player goes to Sydney, Australia, where Yuris cloning facility is located, and promptly destroys Yuris cloning facility and the rest of his forces.
Even though the Allies have been fighting two enemies on several fronts, the Soviets have been defeated and Yuri's armies are now beginning to fall back. Wishing to bring the war against Yuri to a quick conclusion, the Allies and Soviets are considering joining forces. In order for this to happen, though, a treaty must be ratified and signed by both sides, which will take place at a top secret location. But while informing the player of this, Lieutenant Eva Lee falls under Yuris mind-control and tells Yuri that the top secret meeting will be taking place at the Parliament Building in London, England. With this critical information now known to the enemy, General Carville bluntly orders the Commander to go to London and defend the Parliament Building at all costs. With the Commanders protection, the treaty is ratified and signed and Soviet forces soon join the battle and Yuris London base is completely destroyed.
Meanwhile, Allied intelligence has determined that Yuri has one last Psychic Dominator and a massive base on the Antarctic Peninsula, which he plans to use to launch a final assault on the world. The Allied forces quickly para-drop a team of engineers into Tierra del Fuego to repair an abandoned Soviet base there. Once a Soviet radar is set up at the base, a small Allied force is teleported into Antarctica using the Chronosphere, a device with the ability to transport troops anywhere in the world. An Allied base is set up in Antarctica and Yuris base is totally annihilated and every last one of Yuris forces are destroyed.
With Yuri now defeated, he is locked away in a specially designed cell that Albert Einstein created, a Psychic Isolation Chamber, where he "won't be able to mind-control a fly. At that moment, the timelines of Red Alert 2 and Yuri's Revenge begin to merge. As Professor Einstein explains, One series of events must take precedence over the other. The alternate timeline becomes the new reality, and General Carville is still alive and Yuri's attack never takes place.
Soviet
The Soviet story begins with the remnants of the Soviet leadership discovering of the Allied plan to go back in time. The Soviet high command realizes that if they capture the Allied Time Machine in San Francisco, the Soviet Union could regain its former power. A Soviet strike team goes into San Francisco and manages to capture the Allied Time machine. But the Time Machine does not have enough power, so the player must capture four power plants in the city. Once enough power plants are under Soviet control, the player goes back in time, but to the time of the dinosaurs. The player must defend the Time Machine from attacking Tyrannosaurus Rexes until it recharges. After the Time Machine is recharged, the player arrives at the time that Soviet forces are first invading San Francisco. The player quickly assumes command of the Soviet base in the city and then destroys the Psychic Dominator, a device with the power to mind-control everyone in the world, while it is still under construction on Alcatraz Island.
After the successful time shift, the Soviet forces from the future take special papers back to Moscow to inform the Soviet leadership of how the Soviets lost the war and of the threat Yuri poses. Premier Alexander Romanov tells the Commander to go to the Black Forest in Germany and destroy Einsteins laboratory and prototype Chronosphere, a device with the ability to transport troops anywhere in the world. The Commander promptly destroys this potential Allied threat before it can become a threat, causing the Allies to retreat on all fronts.
Meanwhile, Soviet intelligence has discovered that Yuri has built a Psychic Beacon, a device that can mind-control the population of entire cities, in London, England and, as a result, the Allied forces there now fight for Yuri. To stop this, the player goes to London and frees the Allies from Yuris mind-control. It is revealed that Yuri has created a base and Psychic Dominator in London, but the player soon destroys Yuris forces in the area.
Soon after this victory, Premier Romanovs plane was shot down over Casablanca, Morocco. The Comrade General is sent to the city to locate and rescue Romanov before Yuri does. Romanov is found, who appears to be having a great time, and is brought to the only airport in the area after it is brought under Soviet control. With Romanov rescued, the Commander then proceeds to an uncharted island in the Pacific Ocean where Yuri has set up a submarine base. After landing on the island, the Commander destroys Yuris submarine base and all his remaining forces.
After the battle is over, it is revealed that Yuri also had a launch facility on the island, which still has a rocket ready for launch that is programmed to go to the Moon. The Soviets use this rocket to send forces, led by the player, to the Moon where they destroy Yuris base, which he planned to go to after he was in control of the world.
After losing on all fronts, Yuri has taken refuge in a castle in his ancestral home of Transylvania. Premier Romanov orders the player to Yuris hideout and to crush him beneath the stones. Once in Transylvania, it is discovered that Yuri has built two Psychic Beacons, which he uses to control captured Allied and Soviet troops. The player then sets up a base and launches a massive attack on Yuris forces. The castle is successfully destroyed and Yuri is assumed to have been defeated once and for all.
However, Yuri was not in the castle at the time. A special transmission shows that Yuri has captured the Time Machine, and now it seems that the world and all its history is [Yuris] to command and conquer. But this is thwarted by Soviet intelligence, who quickly changes the destination of the Time Machine to the time of the dinosaurs and depleting all the power reserves of the Time Machine. Yuri is stranded in time and is implied that he is eaten by a Tyrannosaurus Rex. With Yuri's destruction assured, the Soviets take complete control of the world and begin to expand communism into the far reaches of space.
[edit] Cast and characters
Main articles: Allied characters of Command & Conquer and Soviet characters of Command & Conquer
In Command & Conquer Yuri's revenge, there is a wide array of characters portrayed through Full Motion Videos. The main characters in the game are Lt. Eva, Lt. Zofia, Premier Alexander Romanov, President Michael Dugan, General Carville, Yuri, and Agent Tanya Adams. All of the characters on the Allied and Soviet sides have a hatred for Yuri and do all they can to assist in the demise of the madman. As they go back in time, Yuri tries to either capture or mind control several characters to do his bidding and compromise that sides defences. However, every time a response is able to swiftly ensure no damage was done.
In their role in the game, Premier Alexander Romanov and President Michael Dugan are the leaders of the Soviet Union and the United States of America. Lt. Eva and Lt. Zofia are the debriefing and intelligence gatherers of both sides. Their mission is to assist the commander (the player) in knowing what exactly the mission is and where. General Carville and Tanya Adams are both in the military of the United States. Carville is a top ranking General who is a major force against Yuri and Tanya Adams is a special forces agent. Their efforts are key to the demise of Yuri. Lastly, Yuri is the main antagonist of the game. In both campaigns, he is defeated, in one by a dinosaur, and he is captured in the other one by combined Allied and Soviet military might.
However, Yuri is the main character in the game.
Gameplay
The gameplay of Yuri's Revenge is very similar to that of its predecessor, Command & Conquer: Red Alert 2. The object of the game is to gather resources while training an army of your own to do battle. While this is going on, you must attack your enemies and defend against their attacks. This game, like real-time strategy games in general, requires much multi-tasking to ensure a victory.
Several new units have been added to the Allied and Soviet armies, and an entirely new set of units and buildings have been created for Yuri's army. His units generally rely on mind control abilities and cunning rather than brute force. The multiplayer community has established Yuri to be superior to the other factions at all levels of play, due primarily to his unique ability to immobilize entire advancing armies with Magnetrons and Mastermind. Many has gone so far as to ban Yuri's forces from matches altogether for their unbalancing effect. The Allies gain some key units, the anti-tank Guardian GI, the versatile Battle Fortress, and the Navy SEAL. (a mission unit from Red Alert 2) The Soviet additions have a very small impact on their overall strategy, but the game now allows them to produce their heavier tanks at the same speed as the Allies and Yuri, rather than a rate relative to price.
Reception
Yuri's Revenge has received mostly positive reviews. IGN gave the game 8.6 out of 10, saying that it "gives a really excellent game some really impressive enhancements."[5] The lack of a single player campaign for Yuri's army was noted as a weakness. Gamespot said that "All its new features combine to make Yuri's Revenge ideal or even downright necessary for anyone who enjoyed Red Alert 2.", and awarded 8.5 out of 10. GameRankings reports an average score of 85% based on 31 reviews.